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IGN Australia story: ‘Advice: Careers in the Games Industry’, December 2010

A story for IGN Australia, which I compiled as a result of asking members of the Australian game development community for their games careers advice while writing my previous story for the site, about...

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IGN Australia story: ‘A Matter Of Size: The State of Triple-A Game...

A feature story for IGN Australia. Excerpt below. A Matter Of Size: The State of Triple-A Game Development in Australia IGN AU looks at whether the Aussie scene can still support big studios… and...

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IGN Australia story: ‘Blockbuster or Bust: The New Face of Development?’,...

A feature story for IGN Australia. Excerpt below. Blockbuster or Bust: The New Face of Development? Triple A or the highway? In February, IGN Australia took a magnifying glass to the state of the...

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IGN Australia story: ‘Why Did L.A. Noire Take Seven Years To Make?’, June 2011

A feature story for IGN Australia. Excerpt below. Why Did L.A. Noire Take Seven Years to Make? Examining the troubled development of Team Bondi’s opus. by Andrew McMillen Team Bondi’s film...

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GameSpot story: ‘Game Developers’ Quality of Life: Why Should Gamers Care?’,...

A feature story for GameSpot; my first for the site. Excerpt below. Game Developers’ Quality of Life: Why Should Gamers Care? In this feature, we ask if quality of life at development studios should...

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GameSpot story: ‘The State of the Aussie Game Development Industry in 2012′,...

A feature story for GameSpot. Excerpt below. The State of the Aussie Game Development Industry in 2012 In the wake of THQ’s studio closures in Brisbane and Melbourne, GameSpot AU investigates the path...

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Talk: “Team Bondi, L.A. Noire and The Truth: The Perils of Online News”,...

This is the transcript of a presentation I gave at the Brisbane Emerging Writers Festival on Saturday 15 October 2011, as part of a panel discussion around the topic of “Writing online – How different...

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Kotaku story: ‘What Went Wrong With Silicon Knights’ X-Men: Destiny?’,...

A 6,000 word feature story published on Kotaku in October; excerpt below. This is the result of 15 months’ investigative work. What Went Wrong With Silicon Knights’ X-Men: Destiny? by Andrew McMillen...

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CNET story: ‘Josephmark: the Australian architects of the new Myspace’,...

A feature for CNET Australia; my first story for the site. Excerpt below. Josephmark: the Australian architects of the new Myspace The Brisbane design studio tasked with rebuilding Myspace tells CNET...

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IGN Australia story: ‘This Vertigo-Inducing VR Game Will Scare The Crap Out...

A feature story for IGN Australia that was published on May 28. Excerpt below. This Vertigo-Inducing VR Game Will Scare The Crap Out Of You Meet the Australian couple behind ‘Richie’s Plank...

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